Contributor to the collaborative project “Is There Love in the Technoetic Narcissus?” of Francesco Monico, with the essay “Divagazioni narcisistiche, l’autocritica del pensiero e dell’arte” about the project: The slow flowering of a Narcissus Poeticus becomes the subject of a New Media Art installation hosted in an unusual exhibition space: a video Tv channel. […]
Author: admin
Same function, same utility
Same function, same utility 88x46x42 cm 2012 “Same Function, Same Utility” is an installation that consists of an ebook reader placed under a chair leg. Exploiting the stereotypical misuse of books for levelling a chair leg, “Same Function, Same Utility” ironizes about the coming of ebook devices, which assume to substitute the function of paper […]
Les demoiselles dynamiques
Les demoiselles dynamiques is an interactive installation that reenacts the image of one of the most symbolic paintings of cubism (Les demoiselles d’Avignon by Picasso), to achieve the multi-prospective approach of a cubist image. This is possible through the simulation of the parallax effect between the represented objects and the user’s point of view. In […]
[e-Book] Intellectual Property – A Reference Handbook
2011 “[e-Book] Intellectual Property – A Reference Handbook” is a print of a pirate copy of the book of the same name, which is (as evident from the title) related to intellectual property. The text that constitutes this book isn’t the text written by the author, but it is the coding of the book itself, […]
HGP card (Human Genome Programming)
2011 photographic triptych 45×30 cm The complete mapping of the human genome, is the transliteration of biological information in to the cultural domain. The informational structure of the human genome sees a close parallelism to the digital systems’ essence. The genome and the digital nature have the same peculiarities in their skill to “in-form”, give […]
taxonomies of interactions
taxonomies of interactions – SWF 2006 – Progetto sull’interazione Questo progetto sull’interazione è stato creato con l’intenzione di immergere il fruitore in una condizione interattiva, che permettesse di evidenziare gli attributi dell’interattività dei media, e le relazioni che scaturiscono tra gli attributi stessi. Non è infatti il contenuto, il punto focale del progetto, […]